Friday, May 11, 2012

World Domination Levels






DR = Dominance Rank

Defense Force Strength = 500 + DR * 50

In other words, you start out at 550 at Dominance Rank 1 and gain 50 per rank.


DR Required
Dominance
To Next
DR
Defense
Force
Unit Unlocked
1500
550
21,000 500 600
31,550 550 650 Elite Bazooka Soldiers
42,150 600 700
5 2,800 650 750
63,500 700 800 Elite Chinook Airship
74,250 750 850
85,050 800 900
95,900 850 950 Elite Assault Battleship
10 6,800 900 1,000
117,750 950 1,050
128,750 1,000 1,100 Elite Harrier Fighter
139,800 1,050 1,150
1410,900 1,100 1,200
15 12,050 1,150 1,250 Elite Heavy Carrier
1613,250 1,200 1,300
1714,500 1,250 1,350
1815,800 1,300 1,400 Elite Abrams Tank
1917,150 1,350 1,450
20 18,550 1,400 1,500
2120,000 1,450 1,550 Elite Mechanized Soldiers
2221,500 1,500 1,600
2323,050 1,550 1,650
2424,650 1,600 1,700 Elite Comanche Airship
25 26,300 1,650 1,750
2628,000 1,700 1,800
2729,750 1,750 1,850 Elite Railgun Battleship
2831,550 1,800 1,900
2933,400 1,850 1,950
30 35,300 1,900 2,000
3137,300 2,000 2,050 Elite Advanced Gunship
3239,400 2,100 2,100
3341,600 2,200 2,150
3443,900 2,300 2,200
35 46,300 2,400 2,250 Elite Advanced Rocket Artillery
3648,800 2,500 2,300
3751,400 2,600 2,350
3855,100 3,700 2,400
3956,900 1,800 2,450 Elite Hypersonic Bomber
40 59,800 2,900 2,500
4162,850 3,050 2,550
4266,050 3,200 2,600
4369,400 3,350 2,650
4472,900 3,500 2,700 Mantis Infantry
45 76,500 3,600 2,750
4680,350 3,850 2,800
4784,300 3,950 2,850
4888,400 4,100 2,900
4992,650 4,250 2,950 Gator Patrol Boat
50 97,050 4,400 3,000
51101,650 4,600 3,050
52106,450 4,800 3,100
53111,450 5,000 3,150
54116,650 5,200 3,200 Ghost Bat Fighter
55 122,050 5,400 3,250
56127,650 5,600 3,300
57133,450 5,800 3,350
58139,450 6,000 3,400
59145,650 6,200 3,450 Tarantula Artillery
60 152,050 6,400 3,500
61158,700 6,650 3,550
62165,600 6,900 3,600
63172,750 7,150 3,650
64180,150 7,400 3,700 Sea Hive Carrier
65 187,800 7,650 3,750
66195,700 7,900 3,800
67203,850 8,150 3,850
68212,250 8,400 3,900
69220,900 8,650 3,950 Buzzard Autogyro
70 229,800 8,900 4,000
71239,000 9,200 4,050
72248,500 9,500 4,100
73258,300 9,800 4,150
74268,400 10,100 4,200 Badger Tank
75 278,800 10,400 4,250
76289,500 10,700 4,300
77300,500 11,000 4,350
78311,800 11,300 4,400
79323,400 11,600 4,450 Yamato III
80 335,400 12,000 4,500
81347,550 12,150 4,550
82360,150 12,600 4,600
83373,100 12,950 4,650
84386,400 13,300 4,700 Phoenix Bomber
85 400,050 13,650 4,750
86414,050 14,000 4,800
87428,400 14,350 4,850
88443,100 14,700 4,900
89458,150 15,050 4,950 Sand Shark Hovercraft
90 473,550 15,400 5,000
91489,350 15,800 5,050
92505,550 16,200 5,100
93522,150 16,600 5,150
94539,150 17,000 5,200 Owl Fighter
95 556,550 17,400 5,250
96574,350 17,800 5,300
97592,550 18,200 5,350
98611,150 18,600 5,400
99630,150 19,000 5,450 Armadillo Tank

Thursday, May 10, 2012

Empires-and-allies-perilous-pursuit-missions

Quest Story: Perilous Pursuit



This is the quest-story version of the guide.

  • Quest #32
  • Lasts April 30, 2012 – May 29, 2012
  • All paths can be done simultaneously.
  • Some tasks have lower requirements for players  level 50 or lower.

The plans for the Neutralizer are incomplete. There's a vital piece that must be made from a rare ore, only found on the island of Gamor. Getting to Gamor is no easy task. There are hostile nations on the way; they will shoot first and ask questions later.

You can progress down both paths at once. The top path will earn you the SpecOps Coyote Artillery and the bottom, the SpecOps Commando.

Quest Hook: The Eel is ruthless when he's on a mission. He's in a nuclear kind of mood this time and he's working with an evil dictator to blow half the world into bits.

Quest Pop-up: I don't know how he did it but he hacked into my system. Even I can't hack into my system. He's got the plans for the Nuclear Neutralizer and he knows where to get that very rare ore. That's the only thing keeping him from blowing up the world.


1 - Hacker Heist


Using sophisticated digitized tracking methods, maybe we can get a hold on The Eel's location.

This will be a difficult journey. Red hearts and the support of your allies are very important right now.

  • Get {total} Hacker Tracker Worms to help find the location of Eel's operations.
  • Earn {total} Red Hearts to get back up from your neighbors if necessary.
  • Harvest {total} Corn to feed your men on the dangerous journey ahead.

Unfortunately, he's given us the slip but leaves his laptop behind. We can only assume that he has the stolen plans on a device - a device that we'll have to find and destroy.


TOP PATH


2a - Catch me if you can!


The Eel has a head start. We must catch up and fast.  Where will he go next? Why of course! The Airport! He'll head straight to the dictatorship to gather resources for this journey to Gamor. We must stop him before he can leave.

Even the bugs in Gamor are hostile.

  • Collect {total} Federal Agent Badges to instantly get through airport security.
  • Collect {total} {rare} to build powerful units.
  • Harvest {total} Strawberries. They soothe insect bites from a species native to Gamor.

We couldn't stop the plane before it took off. The smarter thing to do is to head to The Eel's next destination - the dictatorship.


3a1 - Explosive Action


The Eel is a slimy, clever villain, that's for sure. He's planted a bomb at the airport and called in a warning. Our agents must abandon their pursuit, find and diffuse the bomb before it goes off.

The Eel won't stop at just one distraction, he never does.

  • Gather {total} Protective Bomb Suits to stay safe while diffusing the bomb.
  • Fight some troops from Gamor.
  • Pillage {total} times to gather supplies.

Phew! We diffused that bomb just in time to fend off an attack from a very rowdy, rabid looking set of troops. They're from Gamor we think. Expect more of them when we're there.


3a2 - Tricks and Traps


It's time to send in the troops. Let's be smart about it. We can't march into enemy territory without serious repercussions. We'll have to go guerrilla. Get your agents into the dictatorship on fake passports and half the battle is won.

The guerilla troops are everywhere, stay alert.

  • Obtain {total} fake passports to enter Gamor smoothly.
  • Fight guerilla troops that think you are special forces from the government of Gamor.
  • Earn {total} Black Hearts. You'll need 'em in a place like Gamor.

Mission accomplished! Your agents are now in the dictatorship. They managed to find where The Eel is holed up and surrounded his hideout.


4a - Midnight Mission


I've had enough! Let's send a surveillance aircraft to do a reconnaissance of enemy territory. Quick, Commander, the plane is spotted and the dictator's forces are about to launch an attack on us. We need to get out of there!

Repel invasions using strike teams or battles.

  • Get {total} Parachutes to drop from the air into enemy territory.
  • Fight {total} World Domination Fights to grow strong and powerful.
  • Deploy {total} Grunt Soldiers to deal with the bloodshed.

Phew, our best man escaped by the teeth of his skin. He's managed to gather quite a bit of information too. With this we're more than prepared to conduct a stealthy night drop of troops into the heart of the dictatorship where they can trace The Eel.


5a - The Eel Encounter


Our troops manage to surround The Eel's hideout without being detected. The plan is to storm the building and take the villain by surprise. It's dangerous but it should work.

The guerillas are persistent and ruthless - they must never find out about our mission.

  • Acquire {total} Civilian Outfits to blend in with the crowd after the mission.
  • Deal {total} damage to Artillery Units to defend yourselves.
  • Fight more guerilla troops.

We've got the Eel and while we're here, we might as well pick up the Ore for the neutralizer. I love happy endings.

Top Path: Final Rewards


You earned 5x SpecOps Coyote Artillery!


BOTTOM PATH


2b - Ready to Resist


Call in your military advisor. There's no time to waste. You tell him to prepare the troops to go into action if the dictator does not surrender The Eel and the stolen plans. You will take him by force, if necessary.

The men always fight better after a good breakfast of energy bars and strawberries.

  • Collect {total} Energy Bars as part of your army rations.
  • Collect {total} {rare} to build more powerful units for bloody battle.
  • Harvest {total} Total Strawberries, also part of the army rations.

Preparations have been made, Commander. Let's do this.


3b - Allies Assemble


This isn't just a threat to your empire. It's a threat to the world. So you call on your allies and ask them to join forces with you to defeat the common enemy.

In Gamor, a reputation for violence will get you far.

  • Get {total} Desert Canteens in case we get stranded in the sun.
  • Destroy {total} units to defend yourselves.
  • Earn {total} Black Hearts. They're all the rage near Gamor.

Your troops are growing. Unfortunately, we've received reports that The Eel has left the dictatorship and is heading towards Gamor in a heavily protected convoy. They are now in the middle of the desert.


4b1 - Decoy Deception


The plan is to send out our air bombers to attack the convoy. This should work, in theory at least.

Who doesn't love a good hostile takeover?

  • Get {total} Trojan Horses to remind you of age-old battle trickery.
  • Earn {total} Mastery Tokens. If you can take on the Dark Alliance, you can take on the Eel.
  • Win {total} battles in Battle Blitz to gain power and resources.

That did not go according to plan at all. The dictatorship's air force also arrived on the scene. The air was filled with gunfire. You manage to shoot down a couple of their planes. We checked the convoy, it was a decoy. The Eel isn't there.


4b2 - Soaring Victory


You don't have time to lose, Commander. Instead of pursuing the convoy, we should send troops directly to Gamor.

Mystery Units are obtained by expanding your empire.

  • Obtain {total} Aircrew Headsets for easy transmission.
  • Harvest {total} Chili Peppers.
  • Acquire {total} Mystery Units to expand your empire and therefore, your power.

We got through most foreign airspace smoothly but one hostile nation sent their heavy guns after us. We barely made it but we did. Thank goodness.


5b - Score the Ore


We've reached Gamor and it seems we're early to this party. Send half the troops to look for the rare ore and the other half wait to Ambush The Eel and his party.

We're almost there, let's stick it through.

  • Collect {total} Pickaxes to look for the Ore.
  • Win {total} fights in World Domination to free other lands from the hands of dirty villains.
  • Deploy {total} Grunt Soldiers for the much awaited ambush.

Your victory is hard won, but at the end of the battle, you have defeated The Eel and confiscated the CD with the plans. Your troops also manage to find the ore. Well done, Commander!


Bottom Path: Final Rewards


You earned 5x SpecOps Commando!
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